
New Years Countdown
A murder took place on New Year's Day, and you have been appointed to the case. You must come to a conclusion and find the culprit of the murder in a home housing 6 people.
Open inventory | E |
Open notes | TAB |
Open map | M |
This is my attempt at a short detective game prototype, made in 12 days, any feedback would be much appreciated.
My original vision for this game was for the murderer to be randomized, that would affect the clues shown and some dialogues, but- I didn't take into account on how complex that would be, I ended up scrapping the idea mostly because this game was taking more time than planned. My goal was to release this in a week, but I underestimated the art and dialogue writing.
Comments
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This is a great start for your first detective game! The art is great and the controls are easy to use.
Just a few minor things - I'd definitely recommend a full screen mode, as it's a little difficult to read the dialogue options.
You can ask Wolfgang about the criminal record before speaking to Alexandria, though I don't actually recall her mentioning this in her dialogue either. It would be neat to see you incorporate a system of dialogue that changes after collecting certain clues or speaking to certain people (though I don't know anything about game development and don't know how difficult this would be to implement!)
It's also a little strange to me that you can speak to one of the children but the other does not seem to be present anywhere - it made me think originally that something had happened to Cassian as well.
I think my biggest issue is that I don't understand at all what the motive was, so it made finding the killer difficult.
Overall, I think this is a great first attempt and I'd love to see the story fleshed out a bit more :)
Thank you so much for the feedback! It was very helpful to see what I could have done better. A dialogue changing system did cross my mind, but that idea was scrapped due to deadlines, I will keep it in mind if I come back to this game for a remake or part two of sorts :)